othercaptjack (
othercaptjack) wrote2011-06-15 09:48 pm
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Jack Harkness' room :: Mid-2005 timewarp AU :: Milliways
Jack's room is mostly basic, it has to be said.
In fairness, he hasn't had much chance to make it his own - it has only been (ahem) somewhere private to go that is not the TARDIS for when he visits Milliways.
And since he is not Bound, for most of the time it stays empty, storing just some clean clothes and basic necessities (well - basic if you're Jack) and not much else.
There is this to be said for it, too:
The door may be locked, but it is not booby-trapped.
Lucky for some.
In fairness, he hasn't had much chance to make it his own - it has only been (ahem) somewhere private to go that is not the TARDIS for when he visits Milliways.
And since he is not Bound, for most of the time it stays empty, storing just some clean clothes and basic necessities (well - basic if you're Jack) and not much else.
There is this to be said for it, too:
The door may be locked, but it is not booby-trapped.
Lucky for some.
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"Good," he says thoughtfully. "I don't doubt the dumbwaiter can take both our weights, but it will be close if we try it. Or do you think it wiser for one of us to go ahead alone?"
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Not that Puck cares.
... Also, he takes a moment to seriously deliberate the question. On the one hand, if something should go wrong with a precarious descent into an unknown darkness, having one person stay behind would ensure that he could offer some aid to the other, or at the very least escape his fate.
"If it shall carry us both, I see no reason to delay," he says with a shrug.
"Shall we be able to manage it?"
They are both pretty slim.
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He's pretty good with calculations of this kind.
And he thinks it best to stick together, too.
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"Ought we to try, then?"
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Well, how are the creatures going to get at them in the shafts? But once the two of them emerge, they may face a formiddable force.
Havelock intends so, at any rate.
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"'Twere better you should be first," he says.
Havelock is bigger. After everything he's escaped in the past day, Puck's not gonna risk dying now by getting crushed by an assassin.
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(There are so many more efficient and less risky ways to kill someone, after all.)
But Havelock only shrugs and swings himself up and onto the little platform, folding up gracefully into the small space.
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He doesn't actually have to do much but clamber round him; there's room enough here that they can both fit side by side. (As long as the sides are very close indeed, and as long as Puck braces himself slightly to hold himself back.)
It is quite something, to be so near the heat of another body and the beat of another heart. Puck glances to the mortal's face, brief and wry.
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Not that politeness holds much sway just now, and trying to hold to it too rigidly is both foolish and impossible. Still, Havelock waits a moment for Puck to settle himself - light and warm and very close - and looks back as calm and impassive as ever before reaching to shut the hatch and plunge them into near-darkness.
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Puck is hardly afraid of the dark, his kin being betimes more familiar with it than the sun. However, there is little love among the fairies of the wood for metal cages.
His breath sounds loud to him on this descent, huffing off the close walls. Even the gearish creakings don't seem enough to mask it. Havelock is near and alive, and his own breathing clearly audible; Puck resists an urge, childish if he had ever been a child, to bury his face in his chest.
Admittedly, in the dark and the close, that particular tangent offers its own distractions.
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The air flickers between warm and cool as they travel between floors (the number of which seems to be prodigious) and slowly Puck appears through the gloom, in dim silhouette.
Perhaps he should have drawn a weapon before shutting the door? It is certainly too close in here to do so now.
But he thinks... maybe not.
With a rattle, the cage begins to slow, nearing the bottom of the shaft.
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But a hiss escapes his lips.
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With one last jolt, they stop moving, but Havelock pauses to listen intently to the silence.
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It would not do to walk into a gaggle of those undead creatures, after all.
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He would like to listen against the door himself, but that might bring him a little too close to Havelock's shoulder and his side.
... Puck presses forward to peer and listen out, with what he personally considers to be reckless abandon.
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Instead he remains as still as he can - and that is considerably.
Is there movement out there?
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Something, that is, that is neither their breaths nor their two hearts nor the arrant scampering of mice and associated vermin in the dark.
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And nothing close by, that is for certain.
(Also, Havelock absolutely does not jump a little at the soft sound of Puck's voice so near behind him.)
"Let's find out," he murmurs back, and releases the lock on the hatch to slowly slide back the doors.
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But nobody is so alluring that they're worth getting eaten alive for, and for only a kiss.
So instead he slides past him and out, taking in their new surroundings.
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Havelock lets Puck slip out past him, gazing intently over his shoulder and across the room. Being a kitchen, it is fairly large and open - with any number of corners and bulky equipment where danger could lurk. Hardly ideal, but at least the light is marginally better.
He drops down himself - stretching out one cramped arm - and draws his sword again, cautious.
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It looks as though there was some kind of struggle, but nobody's here.
"How perfectly dreadful," he murmurs absently, kicking at a half-head of lettuce.
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(What? They look like they have a decent edge.)
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It isn't as if they're going anywhere, after all.
"The corners, then?"
He's already picking his way along the tabletop towards an unpromising patch of darkness. The growing chill in the air denotes either demonic presence or a meat locker.
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